#pragma once

#include <Application.h>

class HelloWorldApp : Application
{
private:

protected:
	virtual char* vGetGameTitle() { return "Hello World"; }
	//virtual TCHAR* vGetGameAppDirectory() = 0;
	//virtual TCHAR* vGetZipFileName() = 0;
	virtual HICON vGetIcon() { return NULL; }
	virtual HCURSOR WINAPI vLoadCursor() { return NULL; }

public:
	HelloWorldApp();

	virtual BaseGameLogic* vCreateGame();
};